Duel of Champions Wiki

Speech[]

The Wizards of the Seven Cities are renown for their wondrous creations, their magical armies and their magnificent cities. Yet on the battlefield, it is their spells that put the fear of the Dragons into their enemies. There is no more powerful wielder of magic than a Wizard of Academy.

Play Style[]

Academy is the ideal faction for those that like high risk/high reward gameplay. Most of the creatures in Academy have high requirements or drawbacks you have to play around. If you succeed, though, the game is yours.

The mages are also pretty strong at supporting spell-based decks. Deploy some Magic Channel creatures and defend yourself with Spell Resist. A meaningful way to describe Academy would be: Fortune Favors The Bold.

History[]

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Breakdown[]

Most of the factions forces are based on Mages and their creations; Titans, Gargoyles, Beastmen. They can also bind Djinns to their will.

  • Creatures's folio: Unpredictable defense and Magic support
  • Primary school of magic: Primal
  • Fortune: "Milling", leveling magic and fetching spells


Cards[]

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Card Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard Set
[Akane, Caller of Memories] 1 1 1 20 Water Air - 6 : Take target non-unique spell card from your graveyard and put it in your hand. 21 Forgotten Wars
[Ammar, the Cunning] 1 1 1 20 Earth Water - When you play a spell, if your level is 6 or more and your level is 3 or more, draw a card. 21 Forgotten Wars
[Asalah, Invoker of Castigation] - 2 1 18 Light Water Fire 2 , discard a card: Creature you control gain +1 until end of turn for each enchant creature spell affecting them. 21 Forgotten Wars
[Gazal, Herald of the Void] 1 1 1 20 Primal Dark - 1 , discard a card: Choose target non-unique instant spell card from any graveyard. You can play that card. If you do, banish it afterwards. 21 Forgotten Wars
[Gazal, Lady of Secrets] 1 1 1 20 Primal Light - 3 : Until the end of the turn, whenever an effect causes cards to go from your opponent's library to their graveyard, draw a card. 21 Forgotten Wars
[Hakeem, Seeker of Mysteries] 1 1 2 20 Dark Earth - 21 Forgotten Wars
[Myranda, Blademage Champion] 2 1 - 20 Primal Air - 4 : Relocate target friendly magic creature. 21 Forgotten Wars


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Cards
By Type

Heroes

Creatures

Spells

Fortunes

Events

Buildings
By Faction

Haven

Inferno

Necropolis

Stronghold

Sanctuary

Academy

Neutral
By School of Magic

Light

Air

Earth

Fire

Water

Dark

Primal
By Expansion

Basic Set

Void Rising

Herald of the Void

Forgotten Wars

The Five Towers