Duel of Champions Wiki

Each Player brings eight Event cards to the match. Those sixteen Events are shuffled together and the first two are placed on the battleground.

At the end of each turn, the leftmost event is removed from the battleground, the rightmost is moved in it's place and a new one is drawn to replace it. When the Events deck is empty and a new one needs to be drawn, they are re-shuffled.

A player may use each of the two currently available Events each turn, no matter who brought them, even if the opponent has already used the Event during their turn.

Neutral Neutral Events[ | ]

Card Rarity Description W Cost Set
[Blind Arbiters] Rare Players cannot play more than 3 cards per turn. 10 Wildcard icn Herald of the Void
[Celebration] Common 2 Ressource icn: Each player draws a card. 01 Wildcard icn Basic Set
[Conscription Day] Uncommon 3 Ressource icn: Increase both players' Might level by 1. 06 Wildcard icn Herald of the Void
[Cosmic Balance] Rare 4 Ressource icn, deal 3 damage to your hero: Both players must discard cards at random until they have a maxiumum of 6 in hand. 10 Wildcard icn Herald of the Void
[Day of Fortune] Common 3 Ressource icn: Discard a card, then draw a card. 01 Wildcard icn Basic Set
[Day of the Fallen Wolf] Common 3 Ressource icn: Increase the Retaliate icn of the next creature you deploy this turn by 2. 02 Wildcard icn Void Rising
[Day of the Sanctuary] Uncommon 1 Ressource icn: Until your next turn, target creature cannot be targeted. 06 Wildcard icn Herald of the Void
[Eye of the Mana Storm] Uncommon 4 Ressource icn: Until your next turn, target creature gains [Magic Shield]. 09 Wildcard icn Forgotten Wars
[Graduation Day] Rare 1 Ressource icn: Until the end of the turn, play with the top card of your library revealed. As long as the top card of your library is a spell card, your spells cost 1 Ressource icn less to play. 15 Wildcard icn Forgotten Wars
[Hail Storm] Common 4 Ressource icn: Deal 1 damage to every creature. 02 Wildcard icn Herald of the Void
[Mana Storm] Uncommon Ongoing: Spell cards cost 1 Ressource icn more to play. 03 Wildcard icn Basic Set
[Marker of Wonders] Rare 5 Ressource icn: Look at the top three cards of your library. Put one of them into your hand and the rest in your graveyard. 05 Wildcard icn Basic Set
[Market of Shadows] Uncommon 2 Ressource icn, deal 1 damage to your hero. Draw a card. 03 Wildcard icn Basic Set
[Month of the Dancing Flames] Common 5 Ressource icn: Until the end of the turn, all creatures gain +1 Attack icn and +1 Retaliate icn. (Friendly and enemy creatures.) 01 Wildcard icn Basic Set
[Month of the Emerald Song] Uncommon 3 Ressource icn: Increase the health of the next creature you deploy this turn by 2. 03 Wildcard icn Basic Set
[Path of the Ancestors] Rare Ongoing: Creatures that entered the battleground since your last turn cannot be targeted. 10 Wildcard icn Void Rising
[Rise of the Nethermancer] Uncommon 1 Ressource icn: Banish target card from a graveyard. 09 Wildcard icn Forgotten Wars
[Week of Austerity] Uncommon Ongoing: When you deploy creatures with a base cost of 4 Ressource icn or less, pay 1 Ressource icn. If you can't pay, deal 1 damage to your hero. 06 Wildcard icn Void Rising
[Week of Knowledge] Common 0 Ressource icn: If you haven't played a card this turn, draw a card. If you do, you cannot play a card this turn.
(This means any card played from your hand.)
01 Wildcard icn Basic Set
[Week of Taxes] Uncommon Ongoing: Fortune cards cost 1 Ressource icn more to play. 03 Wildcard icn Basic Set
[Week of the Dead] Uncommon 1 Ressource icn: Destroy target friendly creature. You gain resources equal to half its cost, rounded down. 03 Wildcard icn Basic Set
[Week of the Mercenaries] Rare 3 Ressource icn: Until the end of the turn, play with the top card of your library revealed. As long as the top card of your library is a creature card, all friendly creatures gain +1 Attack icn. Otherwise, all enemy creatures gain +1 Retaliate icn. 05 Wildcard icn Basic Set
[Week of the Wild Spirits] Uncommon 3 Ressource icn: Until the end of the turn, magic creatures get +1 Attack icn. 06 Wildcard icn Void Rising
[Week of the Weaponsmiths] Common 3 Ressource icn: Increase the attack of the next creature you deploy this turn by 1. 01 Wildcard icn Basic Set
[Week of the Tamed Spirits] Uncommon 3 Ressource icn"Until your next turn, magic creatures get -1 Attack icn. 06 Wildcard icn Void Rising
[Week of Training] Common 2 Ressource icn: Until the end of the turn, creatures with a base Attack icn of 1 or less get +1 Attack icn. 03 Wildcard icn Forgotten Wars
[Night of the Rising Moon] Rare 2 Ressource icn, discard a Creature, a Spell and a Fortune: Draw 4 cards. 20 Wildcard icn The Five Towers
[The Great Hunt] Common Ongoing: At the end of your turn, if you have 1 card or less in hand, draw a card. 04 Wildcard icn The Five Towers
[Time of War] Uncommon Ongoing: At the end of your turn, if you played 3 or more creatures this turn, draw a card. 12 Wildcard icn The Five Towers


Cards
By Type
Heroes
Heroes
Creatures
Creatures
Spells
Spells
Fortunes
Fortunes
Events
Events
Buildings
Buildings
By Faction
Haven
Haven
Inferno
Inferno
Necropolis
Necropolis
Stronghold
Stronghold
Sanctuary
Sanctuary
Academy
Academy
Neutral
Neutral
By School of Magic
Light
Light
Air
Air
Earth
Earth
Fire
Fire
Water
Water
Dark
Dark
Primal
Primal
By Expansion
Base Set
Basic Set
Void Rising
Void Rising
Herald of the Void
Herald of the Void
Forgotten Wars
Forgotten Wars
The Five Towers
The Five Towers