Each Player brings eight Event cards to the match. Those sixteen Events are shuffled together and the first two are placed on the battleground.
At the end of each turn, the leftmost event is removed from the battleground, the rightmost is moved in it's place and a new one is drawn to replace it. When the Events deck is empty and a new one needs to be drawn, they are re-shuffled.
A player may use each of the two currently available Events each turn, no matter who brought them, even if the opponent has already used the Event during their turn.
Neutral Events[ | ]
Card
Rarity
Description
W Cost
Set
[Blind Arbiters]
Rare
Players cannot play more than 3 cards per turn.
10
Herald of the Void
[Celebration]
Common
2 : Each player draws a card.
01
Basic Set
[Conscription Day]
Uncommon
3 : Increase both players' level by 1.
06
Herald of the Void
[Cosmic Balance]
Rare
4 , deal 3 damage to your hero: Both players must discard cards at random until they have a maxiumum of 6 in hand.
10
Herald of the Void
[Day of Fortune]
Common
3 : Discard a card, then draw a card.
01
Basic Set
[Day of the Fallen Wolf]
Common
3 : Increase the of the next creature you deploy this turn by 2.
02
Void Rising
[Day of the Sanctuary]
Uncommon
1 : Until your next turn, target creature cannot be targeted.
06
Herald of the Void
[Eye of the Mana Storm]
Uncommon
4 : Until your next turn, target creature gains [Magic Shield] .
09
Forgotten Wars
[Graduation Day]
Rare
1 : Until the end of the turn, play with the top card of your library revealed. As long as the top card of your library is a spell card, your spells cost 1 less to play.
15
Forgotten Wars
[Hail Storm]
Common
4 : Deal 1 damage to every creature.
02
Herald of the Void
[Mana Storm]
Uncommon
Ongoing: Spell cards cost 1 more to play.
03
Basic Set
[Marker of Wonders]
Rare
5 : Look at the top three cards of your library. Put one of them into your hand and the rest in your graveyard.
05
Basic Set
[Market of Shadows]
Uncommon
2 , deal 1 damage to your hero. Draw a card.
03
Basic Set
[Month of the Dancing Flames]
Common
5 : Until the end of the turn, all creatures gain +1 and +1 . (Friendly and enemy creatures.)
01
Basic Set
[Month of the Emerald Song]
Uncommon
3 : Increase the health of the next creature you deploy this turn by 2.
03
Basic Set
[Path of the Ancestors]
Rare
Ongoing: Creatures that entered the battleground since your last turn cannot be targeted.
10
Void Rising
[Rise of the Nethermancer]
Uncommon
1 : Banish target card from a graveyard.
09
Forgotten Wars
[Week of Austerity]
Uncommon
Ongoing: When you deploy creatures with a base cost of 4 or less, pay 1 . If you can't pay, deal 1 damage to your hero.
06
Void Rising
[Week of Knowledge]
Common
0 : If you haven't played a card this turn, draw a card. If you do, you cannot play a card this turn. (This means any card played from your hand.)
01
Basic Set
[Week of Taxes]
Uncommon
Ongoing: Fortune cards cost 1 more to play.
03
Basic Set
[Week of the Dead]
Uncommon
1 : Destroy target friendly creature. You gain resources equal to half its cost, rounded down.
03
Basic Set
[Week of the Mercenaries]
Rare
3 : Until the end of the turn, play with the top card of your library revealed. As long as the top card of your library is a creature card, all friendly creatures gain +1 . Otherwise, all enemy creatures gain +1 .
05
Basic Set
[Week of the Wild Spirits]
Uncommon
3 : Until the end of the turn, magic creatures get +1 .
06
Void Rising
[Week of the Weaponsmiths]
Common
3 : Increase the attack of the next creature you deploy this turn by 1.
01
Basic Set
[Week of the Tamed Spirits]
Uncommon
3 "Until your next turn, magic creatures get -1 .
06
Void Rising
[Week of Training]
Common
2 : Until the end of the turn, creatures with a base of 1 or less get +1 .
03
Forgotten Wars
[Night of the Rising Moon]
Rare
2 , discard a Creature, a Spell and a Fortune: Draw 4 cards.
20
The Five Towers
[The Great Hunt]
Common
Ongoing: At the end of your turn, if you have 1 card or less in hand, draw a card.
04
The Five Towers
[Time of War]
Uncommon
Ongoing: At the end of your turn, if you played 3 or more creatures this turn, draw a card.
12
The Five Towers
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