Duel of Champions Wiki
Advertisement
ForgottenWars
“Sitting the Throne of Renewal that was broken and then repaired: ambitious Wizards have chosen to risk their souls in exchange for its mind-shattering power. As the balance of power in the Seven Cities starts to topple towards Darkness, a new threat arises in the form of the Herald of the Void. Will you survive the ensuing battles against heroes more powerful than Ashan has ever dreamed.” [1]

Forgotten Wars Cards[ | ]

[edit]
Card Faction Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard
[Morgan, Beloved General] Haven 1 Might 1 Magic 1 Destiny 20 Health Light Water - When you play a creature, if your Might level is 5 or more and your Destiny level is 3 or more, heal 1 damage from your hero. 21 Wildcard icn
[Ignatius] Inferno 1 Might 1 Magic 1 Destiny 20 Health Dark Fire - When opponent discards a card for the first time in a turn, if your Destiny level is 5 or more, deal 2 damage to their hero. 21 Wildcard icn
[Siham, Spirit Severer] Necropolis 1 Might 1 Magic 1 Destiny 20 Health Dark Earth - At the beginning of your turn, if your Might level is 5 or more and your Destiny level is 4 or more, destroy target creature with a cost of 2 or less. 21 Wildcard icn
[Zouleika, Renegade Wizard] Stronghold 1 Might 1 Magic 1 Destiny 20 Health Earth Air - At the beginning of your turn, if your Might level is 5 or more and your Magic level is 4 or more, target friendly creature gains [Magic Resist] until your next turn. 21 Wildcard icn
[Shalan, Voice of the Lotus] Sanctuary 1 Might 1 Magic 1 Destiny 20 Health Earth Water - Whenever a Sanctuary creature is returned to your hand from play, if your Might level is 4 or more and your Destiny level is 3 or more, that creature costs 2 Ressource icn less to play until end of your turn. 21 Wildcard icn
[Akane, Caller of Memories] Academy 1 Might 1 Magic 1 Destiny 20 Health Water Air - 6 Ressource icn: Take target non-unique spell card from your graveyard and put it in your hand. 21 Wildcard icn
[Ammar, the Cunning] Academy 1 Might 1 Magic 1 Destiny 20 Health Earth Water - When you play a spell, if your Magic level is 6 or more and your Destiny level is 3 or more, draw a card. 21 Wildcard icn
[Asalah, Invoker of Castigation] Academy - 2 Magic 1 Destiny 18 Health Light Water Fire 2 Ressource icn, discard a card: Creature you control gain +1 Attack icn until end of turn for each enchant creature spell affecting them. 21 Wildcard icn
[Gazal, Herald of the Void] Academy 1 Might 1 Magic 1 Destiny 20 Health Primal Dark - 1 Ressource icn, discard a card: Choose target non-unique instant spell card from any graveyard. You can play that card. If you do, banish it afterwards. 21 Wildcard icn
[Gazal, Lady of Secrets] Academy 1 Might 1 Magic 1 Destiny 20 Health Primal Light - 3 Ressource icn: Until the end of the turn, whenever an effect causes cards to go from your opponent's library to their graveyard, draw a card. 21 Wildcard icn
[Hakeem, Seeker of Mysteries] Academy 1 Might 1 Magic 2 Destiny 20 Health Dark Earth - 21 Wildcard icn
[Myranda, Blademage Champion] Academy 2 Might 1 Magic - 20 Health Primal Air - 4 Ressource icn: Relocate target friendly magic creature. 21 Wildcard icn


[edit]
Loading...
[edit]
Loading...
[edit]
Loading...
[edit]
Loading...
Cards
By Type
Heroes
Heroes
Creatures
Creatures
Spells
Spells
Fortunes
Fortunes
Events
Events
Buildings
Buildings
By Faction
Haven
Haven
Inferno
Inferno
Necropolis
Necropolis
Stronghold
Stronghold
Sanctuary
Sanctuary
Academy
Academy
Neutral
Neutral
By School of Magic
Light
Light
Air
Air
Earth
Earth
Fire
Fire
Water
Water
Dark
Dark
Primal
Primal
By Expansion
Base Set
Basic Set
Void Rising
Void Rising
Herald of the Void
Herald of the Void
Forgotten Wars
Forgotten Wars
The Five Towers
The Five Towers


References[ | ]

Advertisement