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Haven

Speech[ | ]

In a world of constant conflict, where war and turmoil are ever present, a bearer of light is always needed. Can you command the forces of Haven and unite their might to create an unstoppable army? Are you a bearer of light!?

Play Style[ | ]

Haven is the perfect faction for players who enjoy a defensive gameplay. This faction relies heavily on healing, protection and quick resource gathering. Create strong creature formations to block your enemies and rely on light spells to bolster your forces and create openings in your opponent's defenses. A meaningful way to describe early Haven decks would be: slow and steady wins the race.

History[ | ]

In the year 569, the human Empire is ruled by the Falcon Kingdom. Some of the duchies under Falcon rule are left to defend their own borders in the event of turmoil. The Wolf Duchy in particular has been plagued by a series of Orc raids and unexplained events.

Breakdown[ | ]

Most of the Faction's forces are based on Humans, Griffins, Light Spirits and the mighty Angels.

  • Creature's folio: defensive and healing powers
  • Primary school of magic: Light
  • Fortunes: Gaining faster resources and health



Cards[ | ]

[edit]
Card Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard Set
[Alia, Caller of Faith] 1 Might 1 Magic 1 Destiny 20 Health Light Fire - 6 Ressource icn: Heal all damage from all friendly creatures. 16 Wildcard icn Herald of the Void
[Cassandra, Seeker of Light] 1 Might 1 Magic 2 Destiny 20 Health Light Air - 08 Wildcard icn Basic Set
[Jezziel, Invoker of Hope] - 2 Magic 1 Destiny 18 Health Primal Light Air Discard a card: Heal 3 damage from target creature. 08 Wildcard icn Basic Set
[Kieran, Knight of Negation] 2 Might 1 Magic - 20 Health Primal Light - 0 Ressource icn Until your next turn: Deal 1 damage to every creature dealing combat damage to Kieran, Knight of Negation. 21 Wildcard icn Void Rising
[Morgan, Beloved General] 1 Might 1 Magic 1 Destiny 20 Health Light Water - When you play a creature, if your Might level is 5 or more and your Destiny level is 3 or more, heal 1 damage from your hero. 21 Wildcard icn Forgotten Wars
[Sandalphon, Lord of Power] 1 Might 1 Magic 1 Destiny 20 Health Water Air - Discard a card: Gain 2 Ressource icn . 08 Wildcard icn Basic Set
[Siegfried, Champion of Faith] 2 Might - 1 Destiny 20 Health Light - - 0 Ressource icn: Increase the health of all melee creatures you deploy this turn by 1. 08 Wildcard icn Basic Set


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Cards
By Type
Heroes
Heroes
Creatures
Creatures
Spells
Spells
Fortunes
Fortunes
Events
Events
Buildings
Buildings
By Faction
Haven
Haven
Inferno
Inferno
Necropolis
Necropolis
Stronghold
Stronghold
Sanctuary
Sanctuary
Academy
Academy
Neutral
Neutral
By School of Magic
Light
Light
Air
Air
Earth
Earth
Fire
Fire
Water
Water
Dark
Dark
Primal
Primal
By Expansion
Base Set
Basic Set
Void Rising
Void Rising
Herald of the Void
Herald of the Void
Forgotten Wars
Forgotten Wars
The Five Towers
The Five Towers
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