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Every Army consists of: 1 Hero card; 8 Event cards; Between 50 and 200 cards, a mix of Creatures, Fortunes and Spells in any proportion.

The first step is to chose your Hero.

Your Hero will determine the Spells you can use. Each Hero has access to a number of Schools of Magic. All Spells from any of those Schools can be used in your deck.

Your Hero will also determine which Faction your army belongs to. The rest of the cards (Creatures and Fortunes) used in your deck must be either from your Faction or Neutral.


Your Hero can perform one action each of your turns. Generally, the list of possible actions for a Hero is:

  • Increase the level of might Might, magic Magic or destiny Destiny by one.
  • Draw a card.
  • Use his/her special ability.
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Card Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard Set
[Alia, Caller of Faith] 1 Might 1 Magic 1 Destiny 20 Health Light Fire - 6 Ressource icn: Heal all damage from all friendly creatures. 16 Wildcard icn Herald of the Void
[Cassandra, Seeker of Light] 1 Might 1 Magic 2 Destiny 20 Health Light Air - 08 Wildcard icn Basic Set
[Jezziel, Invoker of Hope] - 2 Magic 1 Destiny 18 Health Primal Light Air Discard a card: Heal 3 damage from target creature. 08 Wildcard icn Basic Set
[Kieran, Knight of Negation] 2 Might 1 Magic - 20 Health Primal Light - 0 Ressource icn Until your next turn: Deal 1 damage to every creature dealing combat damage to Kieran, Knight of Negation. 21 Wildcard icn Void Rising
[Morgan, Beloved General] 1 Might 1 Magic 1 Destiny 20 Health Light Water - When you play a creature, if your Might level is 5 or more and your Destiny level is 3 or more, heal 1 damage from your hero. 21 Wildcard icn Forgotten Wars
[Sandalphon, Lord of Power] 1 Might 1 Magic 1 Destiny 20 Health Water Air - Discard a card: Gain 2 Ressource icn . 08 Wildcard icn Basic Set
[Siegfried, Champion of Faith] 2 Might - 1 Destiny 20 Health Light - - 0 Ressource icn: Increase the health of all melee creatures you deploy this turn by 1. 08 Wildcard icn Basic Set
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Cards
By Type
Heroes
Heroes
Creatures
Creatures
Spells
Spells
Fortunes
Fortunes
Events
Events
Buildings
Buildings
By Faction
Haven
Haven
Inferno
Inferno
Necropolis
Necropolis
Stronghold
Stronghold
Sanctuary
Sanctuary
Academy
Academy
Neutral
Neutral
By School of Magic
Light
Light
Air
Air
Earth
Earth
Fire
Fire
Water
Water
Dark
Dark
Primal
Primal
By Expansion
Base Set
Basic Set
Void Rising
Void Rising
Herald of the Void
Herald of the Void
Forgotten Wars
Forgotten Wars
The Five Towers
The Five Towers