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Speech[]

Chaos demands havoc and destruction and only the strongest will survive the onslaught. Can you force your will upon the demonic hordes and conquer all? Are you born to crush all who stand in your way!?

Play Style[]

Inferno is the ideal faction for players who enjoy an offensive gameplay. This faction relies heavily on destruction, discarding abilities and high damage at the cost of defense.

Optimize your deployment on the battlefield to take advantage of your sweep attacks and use your fire spells to create breaches for your high damage troops.

A meaningful way to describe early Inferno decks would be: a good defense is a strong offense.

History[]

In the year 564, the second lunar Eclipse is opening the gates of Sheogh thus unleashing the hordes of demons upon Ashan. Not all demons seek war with the other factions, for some have sensed a darker force at work, slowly eating away the fabric of reality. Lead by chaos sorcerers, the Hellfire born demons secretly head for the Deep Mountains.

Breakdown[]

Most of the Faction's forces are based on Demons, with various powers reflecting their chaotic nature, and corrupted Humans.

  • Creature's folio: Area attacks and the ability to attack anywhere on the field
  • Primary school of magic: Fire
  • Fortunes: Direct damage and make your opponents discard


Cards[ | ]

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Card Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard Set
[Belias, Lord of the Kennels] 1 Might 1 Magic 1 Destiny 20 Health Primal Dark - Discard a card: Deal 1 damage to enemy hero. 08 Wildcard icn Basic Set
[Dhamiria, Caller of Madness] 1 Might 1 Magic 1 Destiny 20 Health Earth Fire - 6 Ressource icn: Look at opponent's hand and choose a spell or fortune card from it. Put that card and every card with the same name in opponent's hand into their graveyard. 16 Wildcard icn Herald of the Void
[Garant, Seeker of Discord] 1 Might 1 Magic 2 Destiny 20 Health Primal Fire - 08 Wildcard icn Basic Set
[Ignatius] 1 Might 1 Magic 1 Destiny 20 Health Dark Fire - When opponent discards a card for the first time in a turn, if your Destiny level is 5 or more, deal 2 damage to their hero. 21 Wildcard icn Forgotten Wars
[Kal-Azaar, Invoker of Agony] - 2 Magic 1 Destiny 18 Health Primal Dark Fire Discard a card: Deal 2 damage to target creature. 08 Wildcard icn Basic Set
[Phrias, Prince of Annihilation] 1 Might 1 Magic - 20 Health Primal Fire - 2 Ressource icn: Target friendly creature gains [Sweep Attack] until end of turn. 21 Wildcard icn Void Rising
[Xorm, Champion of the Abyss] 2 Might - 1 Destiny 20 Health Fire - - 2 Ressource icn: All your melee creatures gain +1 Attack icn until end of turn. 08 Wildcard icn Basic Set


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Herald of the Void
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