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Card SoM Resource Might Magic Destiny Rarity Description W Cost
[Heal] Light 1 Ressource icn - 1 Magic - Common Heal 3 damage from target creature. 01 Wildcard icn
[Bless] Light 3 Ressource icn - 3 Magic - Common Enchant creature. Permanent.
Enchanted creature gets +2 Attack icn.
01 Wildcard icn
[Celestial Armour] Light 5 Ressource icn - 5 Magic - Rare Permanent:
Prevent all damage to your Hero and creatures. Destroy Celestial Armor at the end of the turn during which damage is prevented in this way.
05 Wildcard icn
[Cleansing Light] Light 3 Ressource icn - 2 Magic - Uncommon Destroy all ongoing spells in play. 03 Wildcard icn
[Divine Intervention] Light 5 Ressource icn - 4 Magic - Rare Destroy all ongoing spells controlled by opponent
Heal all damage from all friendly creatures.
05 Wildcard icn
[Martyr] Light 3 Ressource icn - 3 Magic - Uncommon Enchant friendly creature. Permanent:
Prevent all damage dealt to your creatures from a source you don't control.
Destroy enchanted creature at the end of the turn during which damage is prevented in this way.
03 Wildcard icn
[Cyclone] Air 4 Ressource icn - 4 Magic - Common Enchant line. Until your next turn:
Creatures of the enchante dline can't attack. When Cyclone enters the battleground deal 1 damage to all creatures of enchanted line.
01 Wildcard icn
[Resurrection] Light 5 Ressource icn 3 Might 3 Magic - Rare Take target creature card in your graveyard and deploy it for free. 05 Wildcard icn
[Sunburst] Light 2 Ressource icn - 2 Magic - Common Deal 3 damage to all creatures of target row. 01 Wildcard icn
[Word of Light] Light 4 Ressource icn - 4 Magic - Uncommon Deal 2 damage to all enemy creatures. 03 Wildcard icn
[Lightning Bolt] Air 4 Ressource icn - 4 Magic - Common Deal 6 damage to target creature. 01 Wildcard icn
[Wind Shield] Air 1 Ressource icn - 1 Magic - Common Enchant creature. Permanent:
Damage dealt to enchanted creature by shooter creatures is halved, rounded down.
01 Wildcard icn
[Teleport] Primal 2 Ressource icn - 2 Magic - Common Relocate target friendly creature to another valid battleground position. 01 Wildcard icn
[Chain Lighting] Air 4 Ressource icn - 4 Magic - Uncommon Target an empty battleground position. Deal 3 damage to every creature adjacent to that position. 03 Wildcard icn
[Father, Sky's Wrath] Air 5 Ressource icn - 5 Magic - Rare Return target enemy creature to its owner's hand, then deal 6 damage to all enemy flyer creatures. 05 Wildcard icn
[Fog Veil] Air 3 Ressource icn - 3 Magic - Rare Until your next turn: Enemy shooter and flyer creatures can't attack. 05 Wildcard icn
[Grounded] Air 2 Ressource icn - 2 Magic - Uncommon Return all flyer creatures to their owners' hands. 03 Wildcard icn
[Lightning Speed] Air 3 Ressource icn - 3 Magic - Rare Enchant creature. Permanent:
Enchanted creature gains [Swift].
05 Wildcard icn
[Storm Wind] Air 2 Ressource icn - 3 Magic - Uncommon Relocate target enemy creature to another valid battleground position. 03 Wildcard icn
[Contagion] Earth 3 Ressource icn - 3 Magic - Rare Enchant creature. Permanent:
At the beginning of each turn, put 1 poison counter on enchanted creature, then, if possible, Contagion enchants an adjacent creature chosen at random.
05 Wildcard icn
[Earthquake] Earth 2 Ressource icn - 2 Magic - Uncommon Deal 2 damage to all non-flyer creatures. (Also affects friendly creatures.) 03 Wildcard icn
[Insect Swarm] Earth 3 Ressource icn - 3 Magic - Uncommon Deal 3 damage to all creatures. (Also affects friendly creatures.) 03 Wildcard icn
[Mass Regeneration] Earth 3 Ressource icn - 3 Magic - Rare Permanent:
All friendly creatures in play gain [Regenerate 1].
05 Wildcard icn
[Regeneration] Earth 2 Ressource icn - 2 Magic - Uncommon Enchant creature. Permanent:
Enchanted creature gains [Regenerate 2].
03 Wildcard icn
[Rock Wall] Earth 1 Ressource icn - 1 Magic - Common Enchant Row. Permanent:
When a melee creature from enchanted row attacks, prevent all combat damage that would be dealt to and delt by the attacking creature and destroy Rock Wall.
01 Wildcard icn
[Stone Skin] Earth 3 Ressource icn - 3 Magic - Rare Enchant creature. Permanent:
Combat damage dealt to enchanted creature is halved, rounded down.
05 Wildcard icn
[Stone Shield] Earth 3 Ressource icn - 4 Magic - Common Permanent:
Prevent all damage dealt to your Hero.
Destroy Stone Shield at the end of the turn during which damage is prevented in this way.
01 Wildcard icn
[Venomous Touch] Earth 2 Ressource icn - 2 Magic - Common Enchant creature. Permanent:
Enchanted creature gains [Infect 1].
01 Wildcard icn
[Blizzard] Water 3 Ressource icn - 3 Magic - Rare Enchant creature. Permanent.
At the beginning of each turn, deal 3 damage to enchanted creature, then, if possible, Blizzard enchants an adjacent creature, chosen at random.
05 Wildcard icn
[Eternal Winter] Water 1 Ressource icn - 2 Magic - Uncommon Enchant creature. Permanent:
Enchanted creature is immobilized.
At the beginning of enchanted creature controller's turn, deal 1 damage to enchanted creature.
03 Wildcard icn
[Frozen Ground] Water 2 Ressource icn - 2 Magic - Uncommon Enchant row. Until our next turn:
Creatures of enchanted row cannot attack and are immobilized. (When a creature is immobilized it cannot move.)
03 Wildcard icn
[Geyser] Water 3 Ressource icn - 3 Magic - Rare Deal 3 damage to target creature and all adjacent creatures. (Also affects friendly creatures.) 05 Wildcard icn
[Ice Spikes] Water 3 Ressource icn - 3 Magic - Uncommon Deal 2 damage to all creatures of target line. 03 Wildcard icn
[Ice Wall] Water 1 Ressource icn - 1 Magic - Common Enchant row. Until your next turn:
Melee and shooter creatures from the enchanted row cannot attack.
01 Wildcard icn
[Icy Weapon] Water 4 Ressource icn - 4 Magic - Common Enchant creature. Permanent:
Enchanted creature gets +3 Attack icn.
01 Wildcard icn
[Refreshing Spring] Water 1 Ressource icn - 1 Magic - Common Enchant creature. Until end of turn:
Enchanted creature gets +1 Attack icn.
01 Wildcard icn
[Tsunami] Water 6 Ressource icn - 6 Magic - Rare Deal 8 damage to all non-flyer creatures. (Also affects friendly creatures.) 05 Wildcard icn
[Armageddon] Fire 6 Ressource icn - 6 Magic - Rare Deal 10 damage to all creatures. (Also affects friendly creatures.) 05 Wildcard icn
[Fire Bolt] Fire 1 Ressource icn - 1 Magic - Common Deal 2 damage to target creature. 01 Wildcard icn
[Fire Shield] Fire 2 Ressource icn - 2 Magic - Common Enchant creature. Permanent:
When enchanted creature is attacked and dealt damage, Fire Shield deals the same amount of damage to the attacking creature.
01 Wildcard icn
[Fire Trap] Fire 1 Ressource icn - 1 Magic - Common Enchant row. Permanent:
After a melee or flyer creature from the enchanted row attacks, deal 3 damage to it, then destroy Fire Trap.
01 Wildcard icn
[Fireball] Fire 4 Ressource icn - 4 Magic - Uncommon Deal 4 damage to target creature and all adjacent creatures. (Also affects friendly creatures.) 03 Wildcard icn
[Firestorm] Fire 5 Ressource icn - 5 Magic - Rare Deal 4 damage to all creatures of target line. 05 Wildcard icn
[Frenzy] Fire 3 Ressource icn - 3 Magic - Uncommon Choose target enemy creature, then deal damage to another target creature equal to the first creature's attack. 03 Wildcard icn
[Immolation] Fire 4 Ressource icn - 4 Magic - Rare Permanent:
At the beginning of each player's turn, deal 1 damage to all creatures. Destroy Immolation when there are no creatures left on the battleground.
05 Wildcard icn
[Inner Fire] Fire 2 Ressource icn - 2 Magic - Uncommon Enchant creature. Until your next turn:
Enchanted creature gets +2 Attack icn and +2 Retaliate icn.
03 Wildcard icn
[Agony] Dark 2 Ressource icn - 2 Magic - Common Enchant creature. Permanent: After enchanted creature moves or attacks, deal 2 damage to it. 01 Wildcard icn
[Curse of the Netherworld] Dark 6 Ressource icn - 6 Magic - Rare Deal 3 damage to all enemy creatures.
Heal 3 damage from all friendly creatures.
05 Wildcard icn
[Death Seal] Dark 3 Ressource icn - 3 Magic - Common Enchant creature. Permanent:
The next time combat damage is dealt to enchanted creature, destroy it.
01 Wildcard icn
[Puppet Master] Dark 6 Ressource icn - 6 Magic - Rare Take control of target enemy creature and relocate it to a valid battleground position. 05 Wildcard icn
[Purge] Dark 1 Ressource icn - 1 Magic - Common Destroy all ongoing spells on target enemy creature. 01 Wildcard icn
[Shadow Image] Dark 4 Ressource icn - 4 Magic - Rare Permanent:
Deploy a copy of target enemy creature. When any damage is dealt to the copy, destroy it. The copy gains [Quick Attack]
05 Wildcard icn
[Soulreaver] Dark 4 Ressource icn - 4 Magic - Uncommon Destroy target creature. 03 Wildcard icn
[Vampiric Embrace] Dark 2 Ressource icn - 2 Magic - Uncommon Enchant creature. Permanent:
Enchanted creature gains [Life Drain 2].
03 Wildcard icn
[Weakness] Dark 2 Ressource icn - 2 Magic - Uncommon Enchant creature. Permanent:
Enchanted creature gets -2 Attack icn and -2 Retaliate icn.
03 Wildcard icn
[Arcane Ward] Primal 4 Ressource icn - 4 Magic - Uncommon Enchant creature. Permanent.
Enchanted creature gains [Magic Shield].
03 Wildcard icn
[Dispel Magic] Primal 1 Ressource icn - 1 Magic - Common Destroy target ongoing spell. 01 Wildcard icn
[For Whom the Bell Tolls] Primal 5 Ressource icn - 5 Magic - Rare Permanent:
At the beginning of your next turn, destroy all creatures, then destroy for Whom the Bell Tolls. (Also affects friendly creatures.)
05 Wildcard icn
[Slow] Primal 1 Ressource icn - 2 Magic - Common Enchant creature. Until your next turn:
Enchanted creature cannot attack and is immobilized.
01 Wildcard icn
[Soul Syphon] Primal 2 Ressource icn - 2 Magic - Uncommon Choose a spell card from your hand with a cost equal to or less than the number of enemy creatures on the battleground. Play this spell for free. 03 Wildcard icn
[Spell Twister] Primal 4 Ressource icn - 4 Magic - Rare Look at opponent's hand and choose a non-unique spell card from it. You can play this spell for free. If you don't, put that card in opponent's graveyard. 05 Wildcard icn
[Time Jump] Primal 6 Ressource icn - 6 Magic - Rare At the end of your turn, you gain one extra turn. You don't empty your resources and you don't produce new resources during the supply phase of that turn. 05 Wildcard icn
[Town Portal] Primal 3 Ressource icn - 3 Magic - Uncommon Return target creature to its owner's hand. 03 Wildcard icn
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