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Card Resource Might Magic Destiny Rarity Description W Cost Set
[Contagion] 3 Ressource icn - 3 Magic - Rare Enchant creature. Permanent:
At the beginning of each turn, put 1 poison counter on enchanted creature, then, if possible, Contagion enchants an adjacent creature chosen at random.
05 Wildcard icn Basic Set
[Deep Roots] 4 Ressource icn - 4 Magic - Rare Permanent:
All melee creatures gain [Anchored].
15 Wildcard icn Forgotten Wars
[Earth Bound] 1 Ressource icn - 1 Magic - Common Enchant creature. Permanent:
Enchanted creature gains [Anchored].
02 Wildcard icn Herald of the Void
[Earth's Grasp] 2 Ressource icn - 2 Magic - Rare Permanent:
All creatures lose [Quick Attack].
10 Wildcard icn Void Rising
[Earthquake] 2 Ressource icn - 2 Magic - Uncommon Deal 2 damage to all non-flyer creatures. (Also affects friendly creatures.) 03 Wildcard icn Basic Set
[Insect Swarm] 3 Ressource icn - 3 Magic - Uncommon Deal 3 damage to all creatures. (Also affects friendly creatures.) 03 Wildcard icn Basic Set
[Landslide] 3 Ressource icn - 3 Magic - Common Target a battleground position. Destroy any building at targeted position and deal 2 damage to any creature at targeted position. 04 Wildcard icn The Five Towers
[Mass Earth Bound] 4 Ressource icn - 4 Magic - Uncommon Until your next turn:
Creatures you control gain [Anchored]
09 Wildcard icn Forgotten Wars
[Mass Regeneration] 3 Ressource icn - 3 Magic - Rare Permanent:
All friendly creatures in play gain [Regenerate 1].
05 Wildcard icn Basic Set
[Poison Cloud] 4 Ressource icn - 4 Magic - Uncommon Put 1 poison counter on every creature. 06 Wildcard icn Void Rising
[Poisonous Bulb] 2 Ressource icn - 2 Magic - Common Enchant Row. Permanent:
When a melee or flyer creature from the enchanted row attacks, put 2 poison counters on it, then destroy Poisonous Bulb.
02 Wildcard icn Void Rising
[Regeneration] 2 Ressource icn - 2 Magic - Uncommon Enchant creature. Permanent:
Enchanted creature gains [Regenerate 2].
03 Wildcard icn Basic Set
[Rock Wall] 1 Ressource icn - 1 Magic - Common Enchant Row. Permanent:
When a melee creature from enchanted row attacks, prevent all combat damage that would be dealt to and delt by the attacking creature and destroy Rock Wall.
01 Wildcard icn Basic Set
[Sand Shield] 2 Ressource icn - 1 Magic - Common Enchant creature. Permanent:
When damage is dealt to enchanted creature, remove 1 from that damage.
03 Wildcard icn Forgotten Wars
[Stone Shield] 3 Ressource icn - 4 Magic - Common Permanent:
Prevent all damage dealt to your Hero.
Destroy Stone Shield at the end of the turn during which damage is prevented in this way.
01 Wildcard icn Basic Set
[Stone Skin] 3 Ressource icn - 3 Magic - Rare Enchant creature. Permanent:
Combat damage dealt to enchanted creature is halved, rounded down.
05 Wildcard icn Basic Set
[Sylvanna's Embrace] 2 Ressource icn - 3 Magic - Uncommon Enchant creature. Permanent:
Enchanted creature gains [Regenerate 1] and has its health increased by 2.
06 Wildcard icn Herald of the Void
[Symbiotic Barkskin] 3 Ressource icn - 3 Magic - Rare Enchant creature. Permanent:
Enchanted creature has its health increased by 3. When enchanted creature dies, if possible, move Symbiotic Barkskin onto an adjacent friendly creature chosen at random.
20 Wildcard icn The Five Towers
[The Might of Nature] 4 Ressource icn - 4 Magic - Epic Permanent:
Damage dealt to friendly melee creatures is halved, rounded down.
16 Wildcard icn Herald of the Void
[Venomous Touch] 2 Ressource icn - 2 Magic - Common Enchant creature. Permanent:
Enchanted creature gains [Infect 1].
01 Wildcard icn Basic Set
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