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Card Faction Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard
[Morgan, Beloved General] Haven 1 Might 1 Magic 1 Destiny 20 Health Light Water - When you play a creature, if your Might level is 5 or more and your Destiny level is 3 or more, heal 1 damage from your hero. 21 Wildcard icn
[Ignatius] Inferno 1 Might 1 Magic 1 Destiny 20 Health Dark Fire - When opponent discards a card for the first time in a turn, if your Destiny level is 5 or more, deal 2 damage to their hero. 21 Wildcard icn
[Siham, Spirit Severer] Necropolis 1 Might 1 Magic 1 Destiny 20 Health Dark Earth - At the beginning of your turn, if your Might level is 5 or more and your Destiny level is 4 or more, destroy target creature with a cost of 2 or less. 21 Wildcard icn
[Zouleika, Renegade Wizard] Stronghold 1 Might 1 Magic 1 Destiny 20 Health Earth Air - At the beginning of your turn, if your Might level is 5 or more and your Magic level is 4 or more, target friendly creature gains [Magic Resist] until your next turn. 21 Wildcard icn
[Shalan, Voice of the Lotus] Sanctuary 1 Might 1 Magic 1 Destiny 20 Health Earth Water - Whenever a Sanctuary creature is returned to your hand from play, if your Might level is 4 or more and your Destiny level is 3 or more, that creature costs 2 Ressource icn less to play until end of your turn. 21 Wildcard icn
[Akane, Caller of Memories] Academy 1 Might 1 Magic 1 Destiny 20 Health Water Air - 6 Ressource icn: Take target non-unique spell card from your graveyard and put it in your hand. 21 Wildcard icn
[Ammar, the Cunning] Academy 1 Might 1 Magic 1 Destiny 20 Health Earth Water - When you play a spell, if your Magic level is 6 or more and your Destiny level is 3 or more, draw a card. 21 Wildcard icn
[Asalah, Invoker of Castigation] Academy - 2 Magic 1 Destiny 18 Health Light Water Fire 2 Ressource icn, discard a card: Creature you control gain +1 Attack icn until end of turn for each enchant creature spell affecting them. 21 Wildcard icn
[Gazal, Herald of the Void] Academy 1 Might 1 Magic 1 Destiny 20 Health Primal Dark - 1 Ressource icn, discard a card: Choose target non-unique instant spell card from any graveyard. You can play that card. If you do, banish it afterwards. 21 Wildcard icn
[Gazal, Lady of Secrets] Academy 1 Might 1 Magic 1 Destiny 20 Health Primal Light - 3 Ressource icn: Until the end of the turn, whenever an effect causes cards to go from your opponent's library to their graveyard, draw a card. 21 Wildcard icn
[Hakeem, Seeker of Mysteries] Academy 1 Might 1 Magic 2 Destiny 20 Health Dark Earth - 21 Wildcard icn
[Myranda, Blademage Champion] Academy 2 Might 1 Magic - 20 Health Primal Air - 4 Ressource icn: Relocate target friendly magic creature. 21 Wildcard icn
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