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Card Faction Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard
[Adar-Malik, Caller of Doom] Necropolis 1 Might 1 Magic 1 Destiny 20 Health Dark Fire - 6 Ressource icn: Return to your hand target creature card put into your graveyard since the end of your last turn. 16 Wildcard icn
[Alia, Caller of Faith] Haven 1 Might 1 Magic 1 Destiny 20 Health Light Fire - 6 Ressource icn: Heal all damage from all friendly creatures. 16 Wildcard icn
[Dhamiria, Caller of Madness] Inferno 1 Might 1 Magic 1 Destiny 20 Health Earth Fire - 6 Ressource icn: Look at opponent's hand and choose a spell or fortune card from it. Put that card and every card with the same name in opponent's hand into their graveyard. 16 Wildcard icn
[Noboru, Caller of Twilight] Sanctuary 1 Might 1 Magic 1 Destiny 20 Health Light Dark - 6 Ressource icn: Relocate target enemy creature to another valid battleground position. 16 Wildcard icn
[Zardoc, Caller of Valor] Stronghold 1 Might 1 Magic 1 Destiny 20 Health Light Earth - 6 Ressource icn: Target creature gains [Swift] and [Charge] until end of turn. 16 Wildcard icn
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