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Card SoM Resource Might Magic Destiny Rarity Description W Cost
[Heat Wave] Fire 1 Ressource icn - 1 Magic - Common Deal 1 damage to all creatures. 02 Wildcard icn
[Lightspeed] Light 2 Ressource icn - 1 Magic - Common Enchant creature. Permanent:
Enchanted creature gains Preemptive Strike.
02 Wildcard icn
[Resolute Stand] Light 2 Ressource icn - 2 Magic - Uncommon Permanent:
All friendly creatures gain +1 Retaliate icn.
06 Wildcard icn
[The Light of Tomorrow] Light 4 Ressource icn - 4 Magic - Epic Permanent:
At the beginning of your turn, take a non-unique creature card at random from your graveyard and put it into your hand.
16 Wildcard icn
[Lightning Strike] Air 3 Ressource icn - 2 Magic - Common Deal 4 damage to target creature. 02 Wildcard icn
[The Song of the Lost] Air 4 Ressource icn - 4 Magic - Epic Relocate target enemy creature. You can repeat this as many times as you want. You can choose a new target each time. 16 Wildcard icn
[Wind Gust] Air 3 Ressource icn - 3 Magic - Uncommon Relocate target enemy creature, then deal 1 damage to it and to every adjacent creature. 06 Wildcard icn
[Earth Bound] Earth 1 Ressource icn - 1 Magic - Common Enchant creature. Permanent:
Enchanted creature gains [Anchored].
02 Wildcard icn
[Sylvanna's Embrace] Earth 2 Ressource icn - 3 Magic - Uncommon Enchant creature. Permanent:
Enchanted creature gains [Regenerate 1] and has its health increased by 2.
06 Wildcard icn
[The Might of Nature] Earth 4 Ressource icn - 4 Magic - Epic Permanent:
Damage dealt to friendly melee creatures is halved, rounded down.
16 Wildcard icn
[Ice Shell] Water 1 Ressource icn - 2 Magic - Common Enchant creature. Permanent:
Enchanted creature gains [Anchored]. Prevent all damage dealt to enchanted creature. When damage is prevented in this way, destroy Ice Shell.
02 Wildcard icn
[Ice Splinters] Water 3 Ressource icn - 3 Magic - Uncommon Enchant row. Permanent:
Whenever a creature is deployed, moves into, or is relocated to enchanted row, deal 2 damage to it.
06 Wildcard icn
[The Strength of the Sea] Water 4 Ressource icn - 4 Magic - Epic Permanent:
All friendly creatures gain +1 Attack icn and [Fortune Ward].
16 Wildcard icn
[Fiery Rage] Fire 2 Ressource icn - 2 Magic - Uncommon Enchant creature. Permanent:
Enchanted creature gains +1 Attack icn and [Berserk].
06 Wildcard icn
[The Forbidden Flame] Fire 4 Ressource icn - 3 Magic - Epic Deal damage to every creature equal to double your Magic level. 16 Wildcard icn
[Cursed Chains] Dark 3 Ressource icn - 3 Magic - Uncommon Enchant creature. Permanent:
At the beginning of enchanted creature's controller's turn, deal 1 damage to their Hero.
06 Wildcard icn
[Intimidation] Dark 2 Ressource icn - 2 Magic - Common Until your next turn:
Creatures with no adjacent friendly creature cannot attack.
02 Wildcard icn
[The Silent Death] Dark 4 Ressource icn - 4 Magic - Epic Enchant creature. Permanent:
At the beginning of your turn, destroy enchanted creature and return The Silent Death to your hand.
16 Wildcard icn
[Fate Twister] Primal 4 Ressource icn - 3 Magic 2 Destiny Uncommon Look at opponent's hand and choose a non-unique fortune card from it. You can play this fortune for free. If you don't put that card into opponent's graveyard. 06 Wildcard icn
[Minor Recall] Primal 3 Ressource icn - 3 Magic - Common Return target ongoing spell or fortune to its owner's hand. 02 Wildcard icn
[The Gate to Nowhere] Primal 3 Ressource icn - 3 Magic - Epic Enchant Row. Permanent:
After an enemy creature from enchanted row attacks, banish it.
16 Wildcard icn
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