Duel of Champions Wiki
Advertisement
Card Resource Magic Destiny Rarity Description W Cost Set
[Avalanche] 4 Ressource icn - 4 Destiny Uncommon Until your next turn.
Opponent cannot deploy creatures.
06 Wildcard icn Void Rising
[Battle Trance] 2 Ressource icn - 2 Destiny Rare Search your library for a card and put it on top of your library. 10 Wildcard icn Herald of the Void
[Challenge Hall] 2 Ressource icn - 2 Destiny Common Until your next turn:
Only one enemy creature per line can attack each turn.
02 Wildcard icn Void Rising
[Hall of Fortune] 1 Ressource icn - 2 Destiny Common Look at the top 3 cards of your library. Choose one of them to put into your hand and put the other two on the bottom of your library. 02 Wildcard icn Herald of the Void
[Hidden Temple] 1 Ressource icn - 1 Destiny Uncommon Until end of turn.
Take a card from your hand and put it face down on the top of your library. All creatures cost 1 Ressource icn less to play.
06 Wildcard icn Void Rising
[Honour Blinds Us] 4 Ressource icn - 3 Destiny Rare Until end of turn:
All Sanctuary creatures gain [Honour 1].
15 Wildcard icn Forgotten Wars
[Honoured Land] 2 Ressource icn - 3 Destiny Rare Until your next turn.
Friendly creatures with [Honour] gains +X Attack icn and +X Retaliate icn, where X is their Honour value.
10 Wildcard icn Void Rising
[Pillar of Foresight] 1 Ressource icn - 1 Destiny Common Look at opponent's hand. Draw a card. 02 Wildcard icn Void Rising
[Road to Enlightenment] 2 Ressource icn - 2 Destiny Common Draw X cards where X is 1 plus the number of cards named Road to Enlightenment in your graveyard. 03 Wildcard icn Forgotten Wars
[Scrying Pool] 2 Ressource icn - 2 Destiny Uncommon Look at the top 5 cards of your library and put them back in any order. 06 Wildcard icn Herald of the Void
[Sinkhole] 1 Ressource icn - 1 Destiny Uncommon Return target friendly Sanctuary creature to your hand. Draw a card. 09 Wildcard icn Forgotten Wars
[Spy Report] 2 Ressource icn - 2 Destiny Common Look through opponent's library, then they shuffle it. Draw a card. 02 Wildcard icn Herald of the Void
[Temple Tower] 2 Ressource icn - 2 Destiny Common Draw a card OR If your opponent has more creatures on the battleground than you, increase one level of your choice. 02 Wildcard icn Void Rising
[The Frozen Maze] 2 Ressource icn - 2 Destiny Uncommon Until your next turn.
Two target enemy creatures cannot attack.
06 Wildcard icn Void Rising
[Underwater Fortress] 2 Ressource icn - 2 Destiny Uncommon Choose target friendly creature in play. Search your library for a creature with the same name and put it in your hand. Until the end of the turn, this creature costs 2 Ressource icn less to play.
Shuffle your library.
06 Wildcard icn Void Rising
[Whirlpool] 2 Ressource icn - 2 Destiny Uncommon Return target friendly creature card to its owner's hand. Gain 2 Ressource icn. 06 Wildcard icn Void Rising
[Yukiko's Shrine] 0 Ressource icn - 2 Destiny Epic Until end of turn.
As long as you have fewer creatures than your opponent, you can play non-unique creatures for 2 Ressource icn.
16 Wildcard icn Void Rising
[Zen Garden] 4 Ressource icn - 3 Destiny Common Permanent:
Target creature cannot attack.
At the beginning of our turn, return Zen Garden to its owner's hand.
03 Wildcard icn Forgotten Wars
[Noboru's Insight] 3 Ressource icn - 3 Destiny Common Relocate target creature OR All immobilized creatures take 1 damage. 04 Wildcard icn The Five Towers
[Truce] 3 Ressource icn - 3 Destiny Uncommon Return target friendly Sanctuary creature and target enemy creature to their owner's hand. 12 Wildcard icn The Five Towers
[United we Fight] 2 Ressource icn - 2 Destiny Uncommon Until end of turn:
You don't need to meet the requirements of Sanctuary creatures you play.
12 Wildcard icn The Five Towers
Advertisement