Duel of Champions Wiki
Card Resource Might Magic Destiny Rarity Description W Cost Set
[Blizzard] 3 - 3 - Rare Enchant creature. Permanent.
At the beginning of each turn, deal 3 damage to enchanted creature, then, if possible, Blizzard enchants an adjacent creature, chosen at random.
05 Basic Set
[Clashing Tides] 4 - 4 - Rare Deal 3 damage to every creature in opponent's front line and 2 damage to every creature in adjacent lines. 10 Void Rising
[Cold Fear] 2 - 2 - Common Enchant row. Permanent:
Creatures from enchanted row with 2 or less cannot attack.
03 Forgotten Wars
[Eternal Winter] 1 - 2 - Uncommon Enchant creature. Permanent:
Enchanted creature is immobilized.
At the beginning of enchanted creature controller's turn, deal 1 damage to enchanted creature.
03 Basic Set
[Focused Mind] 2 - 3 - Uncommon Permanent:
Friendly creatures cannot be prevented from attacking and are unaffected by [Berserk].
09 Forgotten Wars
[Frozen Ground] 2 - 2 - Uncommon Enchant row. Until our next turn:
Creatures of enchanted row cannot attack and are immobilized. (When a creature is immobilized it cannot move.)
03 Basic Set
[Geyser] 3 - 3 - Rare Deal 3 damage to target creature and all adjacent creatures. (Also affects friendly creatures.) 05 Basic Set
[Ice Shell] 1 - 2 - Common Enchant creature. Permanent:
Enchanted creature gains [Anchored]. Prevent all damage dealt to enchanted creature. When damage is prevented in this way, destroy Ice Shell.
02 Herald of the Void
[Ice Spikes] 3 - 3 - Uncommon Deal 2 damage to all creatures of target line. 03 Basic Set
[Ice Splinters] 3 - 3 - Uncommon Enchant row. Permanent:
Whenever a creature is deployed, moves into, or is relocated to enchanted row, deal 2 damage to it.
06 Herald of the Void
[Ice Wall] 1 - 1 - Common Enchant row. Until your next turn:
Melee and shooter creatures from the enchanted row cannot attack.
01 Basic Set
[Icy Weapon] 4 - 4 - Common Enchant creature. Permanent:
Enchanted creature gets +3 .
01 Basic Set
[Ink Warrior] 5 - 4 - Rare Deploy a copy of target non-unique friendly creature. 15 Forgotten Wars
[Monsoon] 2 - 3 - Uncommon Permanent:
Fire and earth spells deal half damage, rounded down.
06 Void Rising
[Refreshing Spring] 1 - 1 - Common Enchant creature. Until end of turn:
Enchanted creature gets +1 .
01 Basic Set
[The Strength of the Sea] 4 - 4 - Epic Permanent:
All friendly creatures gain +1 and [Fortune Ward].
16 Herald of the Void
[Tsunami] 6 - 6 - Rare Deal 8 damage to all non-flyer creatures. (Also affects friendly creatures.) 05 Basic Set
[Water Wall] 2 - 2 - Common Until your next turn:
Creatures with of 2 or less cannot attack.
02 Void Rising
[Ice Armour] 3 - 4 - Common Enchant creature. Permanent:
Enchanted creature cannot be targeted and gains +1 and +1 .
04 The Five Towers
[Shalassa's Blade] 4 - 5 - Rare Enchant creature. Permanent:
Enchanted creature gains +1 for each ongoing water spell in play.
20 The Five Towers