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Effect name Description
Immune to Retaliation No retaliation damage is dealt to this creature.
Attack Anywhere This creature can attack any enemy creature, regardless of its position. This creature can attack the enemy hero only if there is no creature in front of it.
Charge When this creature attacks, it also attacks enemy creatures of the same row as the attacked creature. This counts as only one attack.
Life Drain 2 When this creature deals attack damage, heal 2 damage from it.
Swift This creature can attack and move in the same turn
Enemy Spell Ward This creature cannot be the target of spells your opponent controls and is immune to the damage and effect of spells that your opponents controls.
Double Attack If this creature is still alive after its first attack, it attacks a second time. Both attacks incur retaliation damage.
Fear 4 This creature cannot be attacked by a creature with a Might requirement of 4 or less.
Bloodthirst 1 When an enemy creature dies, this creature gains 1 Enrage counter(s) giving +1 Attack icn and +1 Retaliate icn. After this creature attacks, remove all Enrage counters from it.
Cannot Attack This creature can't attack.
Magic Resist Damage dealt to this creature by magic creatures or spells is halved, rounded down.
Anchored This creature cannot move, change controller, be relocated or returned to hand.
Magic Channel 1 As long as this creature is in play, your Magic level is increased by 1.
Area Blast 1 Deal 1 damage to all creatures adjacent to the attacked creature. (Also affects friendly creatures.)
Fire Burst 3 When this creature dies, it deals 3 damage to all creatures of the same row.
Preemptive Strike This creature deals its retaliation damage before the attacking creature deals its attack damage.
Regenerate 3 At the beginning of your supply phase, heal 3 damage from this creature.
Mending If this creature doesn't attack during your turn, heal all damage from it at the end of your turn.
Income 2 As long as this creature is in play, your resource production is increased by 2.
Heal 2 At the beginning of your supply phase, heal 2 damage from all friendly creatures adjacent to this creature.
Ranged Guard 2 Remove 2 from combat damage dealt by shooter creatures to this creature and to each adjacent friendly creature.
Flyer Guard 2 Remove 2 from combat damage dealt by flyer creatures to this creature and to each adjacent friendly creature.
Melee Guard 2 Remove 2 from combat damage dealt by melee creatures to this creature and to each adjacent friendly creature.
Dark Ward This creature cannot be the target of darkness spells and is Immune to the damage and effects of darkness spells.
Melee Guard 1 Remove 1 from combat damage dealt by melee creatures to this creature and to each adjacent friendly creature.
Regenerate 1 At the beginning of your supply phase, heal 1 damage from this creature.
Income 1 As long as this creature is in play, your resource production is increased by 1.
Heal 3 At the beginning of your supply phase, heal 3 damage from all friendly creatures adjacent to this creature.
Regenerate 2 At the beginning of your supply phase, heal 2 damage from this creature.
Retribution This creature deals its retaliation damage before dying from an attack.
Sweep Attack When this creature attacks, it also attacks creatures of the same line adjacent to the attacked creature. This counts as only one attack.
Area Blast 3 Deal 3 damage to all creatures adjacent to the attacked creature. (Also affects friendly creatures.)
Outmanoeuvre When this creature enters the battleground, you can relocate a target enemy creature to another valid position.
Enrage 1 When a friendly creature dies, this creature gains 1 Enrage counter(s) giving +1 Attack icn and +1 Retaliate icn per counter. After this creature attacks, remove all Enrage counters from it.
Magic Shield No damage from spells or magic creatures is dealt to creatures or heroes that have Magic Shield.
Infect 2 When this creature deals attack damage to a creature, that creature gets 2 poison counter(s). Deal 1 damage per counter to creatures with poison counters at the beginning of their controller's supply phase.
Range Reflect 1 Redirect 1 from combat damage dealt by shooter creatures to this creature to the attacking creature instead.
Towering Friendly creatures of the same row as this creature cannot be attacked and or dealt any combat damage.
Range Reflect 2 Redirect 2 from combat damage dealt by shooter creatures to this creature to the attacking creature instead.
Fire Burst 4 When this creature dies, it deals 4 damage to all creatures of the same row.
Fire Burst 1 When this creature dies, it deals 1 damage to all creatures of the same row.
Fire Burst 2 When this creature dies, it deals 2 damage to all creatures of the same row.
Berserk At the beginning of their action phase, creatures with Berserk automatically attack the first valid enemy target in front of them.
Fear 3 This creature cannot be attacked by a creature with a Might requirement of 3 or less.
Area Blast 2 Deal 2 damage to all creatures adjacent to the attacked creature. (Also affects friendly creatures.)
Magic Channel 2 As long as this creature is in play, your Magic level is increased by 2.
Spell Resist Damage dealt to this creature by spells is halved, rounded down.
Infect 1 When this creature deals attack damage to a creature, that creature gets 1 poison counter(s). Deal 1 damage per counter to creatures with poison counters at the beginning of their controller's supply phase.
Incorporeal Damage dealt to this creature by non-magic sources is halved, rounded down.
Crippling 1 When this creature deals attack damage to a creature, that creature gets 1 crippling counter(s). Creature with crippling counters have -1 Attack icn and -1 Retaliate icn per counter.
Crippling 2 When this creature deals attack damage to a creature, that creature gets 2 crippling counter(s). Creature with crippling counters have -1 Attack icn and -1 Retaliate icn per counter.
Quick Attack This creature can attack or move the same turn it is deployed, or changes controller.
Enrage 2 When a friendly creature dies, this creature gains 2 Enrage counter(s) giving +1 Attack icn and +1 Retaliate icn per counter. After this creature attacks, remove all Enrage counters from it.
Ambush Ambush abilities trigger when an enemy creature is deployed in the same row as this creature.
Life Drain 3 When this creature deals attack damage, heal 3 damage from it.
Air Heal When air damage is dealt to this creature, heal it by the same amount instead.
Earth Heal When earth damage is dealt to this creature, heal it by the same amount instead.
Fire Heal When fire damage is dealt to this creature, heal it by the same amount instead.
Honour 1 Adjacent friendly creatures gain +1 Attack icn and +1 Retaliate icn.
Focused Blast 2 Deal 2 damage to all enemy creatures adjacent to the attacked creature.
Honour 3 Adjacent friendly creatures gain +3 Attack icn and +3 Retaliate icn.
Honour 2 Adjacent friendly creatures gain +2 Attack icn and +2 Retaliate icn.
Hypnotize Enemy creatures in front of this creature are immobilized.
Focused Blast 4 Deal 4 damage to all enemy creatures adjacent to the attacked creature.
Frozen Touch When this creature deals attack damage to a creature, that creature cannot attack and is immobilized until your next turn.
Fortune Ward This creature cannot be the target of fortunes and is Immune to the damage and effect of fortunes.
Lucky 1 As long as this creature is in play, your Destiny level is Increased by 1.
Enrage When a friendly creature dies, this creature gains X Enrage counter(s) giving +1 Attack icn and +1 Retaliate icn per counter where X equals the Enrage value. After this creature attacks, remove all Enrage counters from it.
Bloodthirst When an enemy creature dies, this creature gains X Enrage counter(s) giving +1 Attack icn and +1 Retaliate icn where X equals the Bloodthirst value. After this creature attacks, remove all Enrage counters from it.
Honour Adjacent friendly creatures gain +X Attack icn and +X Retaliate icn where X is the Honour level.
Shockwave 1 This creature can attack an empty enemy battleground position of the same row. If it does, it deals 1 damage to all enemy creatures adjacent to that position.
Magic Channel 3 As long as this creature is in play, your Magic level is increased by 3.
Magic Guard 1 Remove 1 from spell damage and combat damage dealt by magic creatures to this creature and to each adjacent friendly creature.
Evade When this creature is attacked by a melee or flyer creature for the first time in a turn, it moves to an adjacent position if possible. If it does, prevent all combat damage that would be dealt to and dealt by this creature.
Shockwave 2 This creature can attack an empty enemy battleground position of the same row. If it does, it deals 2 damage to all enemy creatures adjacent to that position.
Shockwave 3 This creature can attack an empty enemy battleground position of the same row. If it does, it deals 3 damage to all enemy creatures adjacent to that position.
Focused Blast 3 Deal 3 damage to all enemy creatures adjacent to the attacked creature.
Phased Enemy creatures cannot attack this creature. This creature doesn't prevent enemy creatures from attacking your hero.
Focused Blast 1 Deal 1 damage to all enemy creatures adjacent to the attacked creature.
Heal 1 At the beginning of your supply phase, heal 1 damage from all friendly creatures adjacent to this creature.
Water Heal When water damage is dealt to this creature, heal it by the same amount instead.
Shockwave 4 This creature can attack an empty enemy battleground position of the same row. If it does, it deals 4 damage to all enemy creatures adjacent to that position.
Spell Shield No damage from spells is dealt to this creature.
Magic Guard 2 Remove 2 from spell damage and combat damage dealt by magic creatures to this creature and to each adjacent friendly creature.
Infect 3 When this creature deals attack damage to a creature, that creature gets 3 poison counter(s). Deal 1 damage per counter to creatures with poison counters at the beginning of their controller's supply phase.
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