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Card Rarity Description W Cost Set
[Blind Arbiters] Rare Players cannot play more than 3 cards per turn. 10 Wildcard icn Herald of the Void
[Celebration] Common 2 Ressource icn: Each player draws a card. 01 Wildcard icn Basic Set
[Conscription Day] Uncommon 3 Ressource icn: Increase both players' Might level by 1. 06 Wildcard icn Herald of the Void
[Cosmic Balance] Rare 4 Ressource icn, deal 3 damage to your hero: Both players must discard cards at random until they have a maxiumum of 6 in hand. 10 Wildcard icn Herald of the Void
[Day of Fortune] Common 3 Ressource icn: Discard a card, then draw a card. 01 Wildcard icn Basic Set
[Day of the Fallen Wolf] Common 3 Ressource icn: Increase the Retaliate icn of the next creature you deploy this turn by 2. 02 Wildcard icn Void Rising
[Day of the Sanctuary] Uncommon 1 Ressource icn: Until your next turn, target creature cannot be targeted. 06 Wildcard icn Herald of the Void
[Eye of the Mana Storm] Uncommon 4 Ressource icn: Until your next turn, target creature gains [Magic Shield]. 09 Wildcard icn Forgotten Wars
[Graduation Day] Rare 1 Ressource icn: Until the end of the turn, play with the top card of your library revealed. As long as the top card of your library is a spell card, your spells cost 1 Ressource icn less to play. 15 Wildcard icn Forgotten Wars
[Hail Storm] Common 4 Ressource icn: Deal 1 damage to every creature. 02 Wildcard icn Herald of the Void
[Mana Storm] Uncommon Ongoing: Spell cards cost 1 Ressource icn more to play. 03 Wildcard icn Basic Set
[Marker of Wonders] Rare 5 Ressource icn: Look at the top three cards of your library. Put one of them into your hand and the rest in your graveyard. 05 Wildcard icn Basic Set
[Market of Shadows] Uncommon 2 Ressource icn, deal 1 damage to your hero. Draw a card. 03 Wildcard icn Basic Set
[Month of the Dancing Flames] Common 5 Ressource icn: Until the end of the turn, all creatures gain +1 Attack icn and +1 Retaliate icn. (Friendly and enemy creatures.) 01 Wildcard icn Basic Set
[Month of the Emerald Song] Uncommon 3 Ressource icn: Increase the health of the next creature you deploy this turn by 2. 03 Wildcard icn Basic Set
[Path of the Ancestors] Rare Ongoing: Creatures that entered the battleground since your last turn cannot be targeted. 10 Wildcard icn Void Rising
[Rise of the Nethermancer] Uncommon 1 Ressource icn: Banish target card from a graveyard. 09 Wildcard icn Forgotten Wars
[Week of Austerity] Uncommon Ongoing: When you deploy creatures with a base cost of 4 Ressource icn or less, pay 1 Ressource icn. If you can't pay, deal 1 damage to your hero. 06 Wildcard icn Void Rising
[Week of Knowledge] Common 0 Ressource icn: If you haven't played a card this turn, draw a card. If you do, you cannot play a card this turn.
(This means any card played from your hand.)
01 Wildcard icn Basic Set
[Week of Taxes] Uncommon Ongoing: Fortune cards cost 1 Ressource icn more to play. 03 Wildcard icn Basic Set
[Week of the Dead] Uncommon 1 Ressource icn: Destroy target friendly creature. You gain resources equal to half its cost, rounded down. 03 Wildcard icn Basic Set
[Week of the Mercenaries] Rare 3 Ressource icn: Until the end of the turn, play with the top card of your library revealed. As long as the top card of your library is a creature card, all friendly creatures gain +1 Attack icn. Otherwise, all enemy creatures gain +1 Retaliate icn. 05 Wildcard icn Basic Set
[Week of the Wild Spirits] Uncommon 3 Ressource icn: Until the end of the turn, magic creatures get +1 Attack icn. 06 Wildcard icn Void Rising
[Week of the Weaponsmiths] Common 3 Ressource icn: Increase the attack of the next creature you deploy this turn by 1. 01 Wildcard icn Basic Set
[Week of the Tamed Spirits] Uncommon 3 Ressource icn"Until your next turn, magic creatures get -1 Attack icn. 06 Wildcard icn Void Rising
[Week of Training] Common 2 Ressource icn: Until the end of the turn, creatures with a base Attack icn of 1 or less get +1 Attack icn. 03 Wildcard icn Forgotten Wars
[Night of the Rising Moon] Rare 2 Ressource icn, discard a Creature, a Spell and a Fortune: Draw 4 cards. 20 Wildcard icn The Five Towers
[The Great Hunt] Common Ongoing: At the end of your turn, if you have 1 card or less in hand, draw a card. 04 Wildcard icn The Five Towers
[Time of War] Uncommon Ongoing: At the end of your turn, if you played 3 or more creatures this turn, draw a card. 12 Wildcard icn The Five Towers
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