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Speech[]

Death is part of the cycle of Asha but mortals refuse to accept their fate and constantly seek to defy it. Servants of the Death Goddess are ordered to hunt down the living and to upkeep the cycle of Death. Are you such a devotee? Will you harvest the living!?

Play Style[]

Necropolis is the perfect faction for players who enjoy an attrition gameplay. This faction relies on sapping down your enemy, with constant creature resurrection and poison.

Sacrifice your weaker units to block strong enemy creatures while eating them away with your poison. Use your resurrection cards to bring back more creatures to overrun the battlefield.

A meaningful way to describe early Necropolis decks would be: the rising tide will overwhelm all.

History[]

In the year 569, the Necromancers are a very young faction and they have yet to carve their place on Ashan. Sensing the need for untold powers, some of them form a pact with a darker force. Necromancers from the city of Nar-Heresh experiment on new ways to reorder the world to their own image.

Breakdown[]

Most of the Faction's forces are based on Undeads, Liches, Vampires and the Death Goddess' servants: the deadly Namtarus.

  • Creature's folio: Poison and Life Drain
  • Primary school of magic: Dark
  • Fortunes: Recalling spells, fortunes and creatures from the graveyard


Cards[ | ]

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Card Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard Set
[Adar-Malik, Caller of Doom] 1 Might 1 Magic 1 Destiny 20 Health Dark Fire - 6 Ressource icn: Return to your hand target creature card put into your graveyard since the end of your last turn. 16 Wildcard icn Herald of the Void
[Ariana of the Severed Fates] 1 Might 2 Magic - 18 Health Primal Dark Earth 4 Ressource icn: Destroy target creature with a counter on it. 21 Wildcard icn Basic Set
[Fleshbane, Champion of the Misshapen] 2 Might - 1 Destiny 20 Health Dark - - Ongoing: All your incorporeal creatures gain +1 Health. 08 Wildcard icn Basic Set
[Mother Namtaru, Invoker of Death] - 2 Magic 1 Destiny 18 Health Primal Dark Water Discard a card: Destroy target enemy creature with a cost of 2 Ressource icn or less. 08 Wildcard icn Basic Set
[Nergal, Lord of Pestilence] 1 Might 1 Magic 1 Destiny 20 Health Primal Earth - 1 Ressource icn: Put a poison counter on target creature. 08 Wildcard icn Basic Set
[Seria, Seeker of the Lost Souls] 1 Might 1 Magic 2 Destiny 20 Health Dark Water - 08 Wildcard icn Basic Set
[Siham, Spirit Severer] 1 Might 1 Magic 1 Destiny 20 Health Dark Earth - At the beginning of your turn, if your Might level is 5 or more and your Destiny level is 4 or more, destroy target creature with a cost of 2 or less. 21 Wildcard icn Forgotten Wars


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Cards
By Type
Heroes
Heroes
Creatures
Creatures
Spells
Spells
Fortunes
Fortunes
Events
Events
Buildings
Buildings
By Faction
Haven
Haven
Inferno
Inferno
Necropolis
Necropolis
Stronghold
Stronghold
Sanctuary
Sanctuary
Academy
Academy
Neutral
Neutral
By School of Magic
Light
Light
Air
Air
Earth
Earth
Fire
Fire
Water
Water
Dark
Dark
Primal
Primal
By Expansion
Base Set
Basic Set
Void Rising
Void Rising
Herald of the Void
Herald of the Void
Forgotten Wars
Forgotten Wars
The Five Towers
The Five Towers
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