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Primal[]

Card Resource Might Magic Destiny Rarity Description W Cost Set
[Arcane Ward] 4 - 4 - Uncommon Enchant creature. Permanent.
Enchanted creature gains [Magic Shield].
03 Basic Set
[Dispel Magic] 1 - 1 - Common Destroy target ongoing spell. 01 Basic Set
[Fate Twister] 4 - 3 2 Uncommon Look at opponent's hand and choose a non-unique fortune card from it. You can play this fortune for free. If you don't put that card into opponent's graveyard. 06 Herald of the Void
[For Whom the Bell Tolls] 5 - 5 - Rare Permanent:
At the beginning of your next turn, destroy all creatures, then destroy for Whom the Bell Tolls. (Also affects friendly creatures.)
05 Basic Set
[Mass Dispel] 2 - 3 - Uncommon Destroy all Ongoing spells in play. 06 Void Rising
[Minor Recall] 3 - 3 - Common Return target ongoing spell or fortune to its owner's hand. 02 Herald of the Void
[Negate Magic] 2 - 1 - Uncommon Remove all counters and destroy all ongoing spells on target creature. 06 Void Rising
[Nether Curse] 2 - 2 - Rare Permanent:
At the beginning of your turn, banish target card from your graveyard. If you can't deal 1 damage to your hero.
At the end of your turn, opponents gains control of Nether Curse.
20 The Five Towers
[Nether Soul] 3 - 3 - Uncommon Enchant creature. Permanent:
Enchanted creature's and are always 0.
Deal 2 damage to all creatures that deal combat damage to enchanted creature.
09 Forgotten Wars
[Rewind] 3 - 4 - Common Enchant creature. Permanent:
At the beginning of your turn, return Rewind and enchanted creature to their owner's hands.
04 The Five Towers
[Slow] 1 - 2 - Common Enchant creature. Until your next turn:
Enchanted creature cannot attack and is immobilized.
01 Basic Set
[Soul Syphon] 2 - 2 - Uncommon Choose a spell card from your hand with a cost equal to or less than the number of enemy creatures on the battleground. Play this spell for free. 03 Basic Set
[Spell Steal] 3 - 3 - Rare Take a non-unique Ongoing spell on the battleground and play it for free. 10 Void Rising
[Spell Twister] 4 - 4 - Rare Look at opponent's hand and choose a non-unique spell card from it. You can play this spell for free. If you don't, put that card in opponent's graveyard. 05 Basic Set
[Spirited Away] 2 - 2 - Common Enchant shooter creature. Permanent:
Enchanted creature gains [Phased]
03 Forgotten Wars
[Teleport] 2 - 2 - Common Relocate target friendly creature to another valid battleground position. 01 Basic Set
[The Gate to Nowhere] 3 - 3 - Epic Enchant Row. Permanent:
After an enemy creature from enchanted row attacks, banish it.
16 Herald of the Void
[Time Jump] 6 - 6 - Rare At the end of your turn, you gain one extra turn. You don't empty your resources and you don't produce new resources during the supply phase of that turn. 05 Basic Set
[Town Portal] 3 - 3 - Uncommon Return target creature to its owner's hand. 03 Basic Set
[Void Ripple] 6 - 6 - Rare Banish target non-hero, non-event card from the battleground. 15 Forgotten Wars


Cards
By Type

Heroes

Creatures

Spells

Fortunes

Events

Buildings
By Faction

Haven

Inferno

Necropolis

Stronghold

Sanctuary

Academy

Neutral
By School of Magic

Light

Air

Earth

Fire

Water

Dark

Primal
By Expansion

Basic Set

Void Rising

Herald of the Void

Forgotten Wars

The Five Towers