Duel of Champions Wiki

Speech[]

In a world of constant conflict, you are that conflict. War and turmoil are your tools of self-expression. Under their banners, the Orc clans live free and proud, and the time for vengeance is always at hand. Can you channel the Orcs' demonic anger and avenge your ancestors!?

Play Style[]

Stronghold is the ideal faction for players who enjoy an aggressive gameplay. This faction relies heavily on quick attacks, sacrifices and raw power. Rely on your enrage power to sacrifice weaker creatures to bolster the damage of the enraged units and constantly assault your opponent.

A meaningful way to describe early Stronghold decks would be: live free die hard.

History[]

Constantly defined and mistrusted by the human Holy Empire the Orcs' blood thirsts for war. The Orcs of the Black Skull clan have started to hunt down Griffin troops moving within the free cities and the Wolf Duchy.

Breakdown[]

Most of the Faction's forces are based on Orc warriors and shamans along with their allies the Centaurs and Harpies.

  • Creature's folio: Offensive and more Offensive
  • Primary school of magic: Earth
  • Fortunes: Blood sacrifice to bolster damage and enrage your creatures


Cards[]

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Card Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard Set
[Acamas, Champion of the Bloodhorn] 2 - 1 20 Earth - - All friendly creatures with [Enrage] take 1 damage and gain +1 until end of turn. 08 Basic Set
[Crag Hack] 2 - - 20 Earth - - 0 : Until end of turn, neutral creatures cost you 1 less to play. 21 Basic Set
[Kat, Seeker of Freedom] 1 1 2 20 Earth Air - 08 Basic Set
[Kelthor, Lord of Fury] 1 1 1 20 Air Fire - 0 : Choose target friendly creature. Deal damage to another target creature equal to the first creature's number of Enrage counters. 08 Basic Set
[Shaar, Invoker of the Skies] - 2 1 18 Earth Air Fire Discard a card: Two friendly creatures gain +1 until end of turn. 08 Basic Set
[Zardoc, Caller of Valor] 1 1 1 20 Light Earth - 6 : Target creature gains [Swift] and [Charge] until end of turn. 16 Herald of the Void
[Zouleika, Renegade Wizard] 1 1 1 20 Earth Air - At the beginning of your turn, if your level is 5 or more and your level is 4 or more, target friendly creature gains [Magic Resist] until your next turn. 21 Forgotten Wars


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Cards
By Type

Heroes

Creatures

Spells

Fortunes

Events

Buildings
By Faction

Haven

Inferno

Necropolis

Stronghold

Sanctuary

Academy

Neutral
By School of Magic

Light

Air

Earth

Fire

Water

Dark

Primal
By Expansion

Basic Set

Void Rising

Herald of the Void

Forgotten Wars

The Five Towers