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Speech[]

In a world of constant conflict, you are that conflict. War and turmoil are your tools of self-expression. Under their banners, the Orc clans live free and proud, and the time for vengeance is always at hand. Can you channel the Orcs' demonic anger and avenge your ancestors!?

Play Style[]

Stronghold is the ideal faction for players who enjoy an aggressive gameplay. This faction relies heavily on quick attacks, sacrifices and raw power. Rely on your enrage power to sacrifice weaker creatures to bolster the damage of the enraged units and constantly assault your opponent.

A meaningful way to describe early Stronghold decks would be: live free die hard.

History[]

Constantly defined and mistrusted by the human Holy Empire the Orcs' blood thirsts for war. The Orcs of the Black Skull clan have started to hunt down Griffin troops moving within the free cities and the Wolf Duchy.

Breakdown[]

Most of the Faction's forces are based on Orc warriors and shamans along with their allies the Centaurs and Harpies.

  • Creature's folio: Offensive and more Offensive
  • Primary school of magic: Earth
  • Fortunes: Blood sacrifice to bolster damage and enrage your creatures


Cards[ | ]

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Card Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard Set
[Acamas, Champion of the Bloodhorn] 2 Might - 1 Destiny 20 Health Earth - - All friendly creatures with [Enrage] take 1 damage and gain +1 Attack icn until end of turn. 08 Wildcard icn Basic Set
[Crag Hack] 2 Might - - 20 Health Earth - - 0 Ressource icn: Until end of turn, neutral creatures cost you 1 Ressource icn less to play. 21 Wildcard icn Basic Set
[Kat, Seeker of Freedom] 1 Might 1 Magic 2 Destiny 20 Health Earth Air - 08 Wildcard icn Basic Set
[Kelthor, Lord of Fury] 1 Might 1 Magic 1 Destiny 20 Health Air Fire - 0 Ressource icn: Choose target friendly creature. Deal damage to another target creature equal to the first creature's number of Enrage counters. 08 Wildcard icn Basic Set
[Shaar, Invoker of the Skies] - 2 Magic 1 Destiny 18 Health Earth Air Fire Discard a card: Two friendly creatures gain +1 Attack icn until end of turn. 08 Wildcard icn Basic Set
[Zardoc, Caller of Valor] 1 Might 1 Magic 1 Destiny 20 Health Light Earth - 6 Ressource icn: Target creature gains [Swift] and [Charge] until end of turn. 16 Wildcard icn Herald of the Void
[Zouleika, Renegade Wizard] 1 Might 1 Magic 1 Destiny 20 Health Earth Air - At the beginning of your turn, if your Might level is 5 or more and your Magic level is 4 or more, target friendly creature gains [Magic Resist] until your next turn. 21 Wildcard icn Forgotten Wars


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Cards
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Void Rising
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Herald of the Void
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Forgotten Wars
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