Duel of Champions Wiki
“Under the Sanctuary flag, you will master the art of outmaneuvering your opponents and taking advantage of the battleground. Using Water and light spells, enhance your forces while blocking enemy attacks to become absolute. Your path is to master perfection and lead with your wisdom! See all be all! ” [1]

Cards[]

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Card Faction Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard
[Kieran, Knight of Negation] Haven 2 1 - 20 Primal Light - 0 Until your next turn: Deal 1 damage to every creature dealing combat damage to Kieran, Knight of Negation. 21
[Phrias, Prince of Annihilation] Inferno 1 1 - 20 Primal Fire - 2 : Target friendly creature gains [Sweep Attack] until end of turn. 21
[Akane, Mourner of Lost Memories] Sanctuary 1 2 - 20 Primal Air - 1 : Remove all counters and destroy all ongoing spells on target creature. 21
[Ishuma, Lord of Dragons] Sanctuary 1 1 1 20 Light Water - 0 : Deal 2 damage to target immobilized enemy creature. 16
[Kaiko, Invoker of the Depths] Sanctuary - 2 1 18 Light Water Air 1 , Discard a card: Return target friendly creature to its owner's hand. 16
[Takana Osore, Champion of the Tides] Sanctuary 2 - 1 20 Water - - Ongoing: All friendly creatures with [Honour] gain +1 . 16
[Yukiko, Seeker of Honour] Sanctuary 1 1 2 20 Water Air - 16


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Cards
By Type

Heroes

Creatures

Spells

Fortunes

Events

Buildings
By Faction

Haven

Inferno

Necropolis

Stronghold

Sanctuary

Academy

Neutral
By School of Magic

Light

Air

Earth

Fire

Water

Dark

Primal
By Expansion

Basic Set

Void Rising

Herald of the Void

Forgotten Wars

The Five Towers


References[]