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Water[ | ]
Card | Resource | Might | Magic | Destiny | Rarity | Description | W Cost | Set |
---|---|---|---|---|---|---|---|---|
[Blizzard] | 3 | - | 3 | - | Rare | Enchant creature. Permanent. At the beginning of each turn, deal 3 damage to enchanted creature, then, if possible, Blizzard enchants an adjacent creature, chosen at random. |
05 | Basic Set |
[Clashing Tides] | 4 | - | 4 | - | Rare | Deal 3 damage to every creature in opponent's front line and 2 damage to every creature in adjacent lines. | 10 | Void Rising |
[Cold Fear] | 2 | - | 2 | - | Common | Enchant row. Permanent: Creatures from enchanted row with 2 or less cannot attack. |
03 | Forgotten Wars |
[Eternal Winter] | 1 | - | 2 | - | Uncommon | Enchant creature. Permanent: Enchanted creature is immobilized. At the beginning of enchanted creature controller's turn, deal 1 damage to enchanted creature. |
03 | Basic Set |
[Focused Mind] | 2 | - | 3 | - | Uncommon | Permanent: Friendly creatures cannot be prevented from attacking and are unaffected by [Berserk]. |
09 | Forgotten Wars |
[Frozen Ground] | 2 | - | 2 | - | Uncommon | Enchant row. Until our next turn: Creatures of enchanted row cannot attack and are immobilized. (When a creature is immobilized it cannot move.) |
03 | Basic Set |
[Geyser] | 3 | - | 3 | - | Rare | Deal 3 damage to target creature and all adjacent creatures. (Also affects friendly creatures.) | 05 | Basic Set |
[Ice Armour] | 3 | - | 4 | - | Common | Enchant creature. Permanent: Enchanted creature cannot be targeted and gains +1 and +1 . |
04 | The Five Towers |
[Ice Shell] | 1 | - | 2 | - | Common | Enchant creature. Permanent: Enchanted creature gains [Anchored]. Prevent all damage dealt to enchanted creature. When damage is prevented in this way, destroy Ice Shell. |
02 | Herald of the Void |
[Ice Spikes] | 3 | - | 3 | - | Uncommon | Deal 2 damage to all creatures of target line. | 03 | Basic Set |
[Ice Splinters] | 3 | - | 3 | - | Uncommon | Enchant row. Permanent: Whenever a creature is deployed, moves into, or is relocated to enchanted row, deal 2 damage to it. |
06 | Herald of the Void |
[Ice Wall] | 1 | - | 1 | - | Common | Enchant row. Until your next turn: Melee and shooter creatures from the enchanted row cannot attack. |
01 | Basic Set |
[Icy Weapon] | 4 | - | 4 | - | Common | Enchant creature. Permanent: Enchanted creature gets +3 . |
01 | Basic Set |
[Ink Warrior] | 5 | - | 4 | - | Rare | Deploy a copy of target non-unique friendly creature. | 15 | Forgotten Wars |
[Monsoon] | 2 | - | 3 | - | Uncommon | Permanent: Fire and earth spells deal half damage, rounded down. |
06 | Void Rising |
[Refreshing Spring] | 1 | - | 1 | - | Common | Enchant creature. Until end of turn: Enchanted creature gets +1 . |
01 | Basic Set |
[Shalassa's Blade] | 4 | - | 5 | - | Rare | Enchant creature. Permanent: Enchanted creature gains +1 for each ongoing water spell in play. |
20 | The Five Towers |
[The Strength of the Sea] | 4 | - | 4 | - | Epic | Permanent: All friendly creatures gain +1 and [Fortune Ward]. |
16 | Herald of the Void |
[Tsunami] | 6 | - | 6 | - | Rare | Deal 8 damage to all non-flyer creatures. (Also affects friendly creatures.) | 05 | Basic Set |
[Water Wall] | 2 | - | 2 | - | Common | Until your next turn: Creatures with of 2 or less cannot attack. |
02 | Void Rising |
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